Engine_Post

Aliases: Engine_Post_DX9

Parameters

$flags <int> = 0

flags

$flags_defined <int> = 0

flags_defined

$flags2 <int> = 0

flags2

$flags_defined2 <int> = 0

flags2_defined

$color <color> = [1 1 1]

color

$alpha <float> = 1.0

alpha

$basetexture <texture> = "shadertest/BaseTexture"

Base Texture with lighting built in

$frame <int> = 0

Animation Frame

$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

Base Texture Texcoord Transform

$color2 <color> = [1 1 1]

color2

$srgbtint <color> = [1 1 1]

tint value to be applied when running on new-style srgb parts

$fbtexture <texture> = "_rt_FullFrameFB"

Full framebuffer texture

$depthtexture <texture> = "_rt_FullFrameDepth"

Full framebuffer depth texture

$aaenable <bool> = 0

Enable software anti-aliasing

$fxaainternalc <vec4> = [0 0 0 0]

Internal fxaa Console values set via material proxy

$fxaainternalq <vec4> = [0 0 0 0]

Internal fxaa Quality values set via material proxy

$aainternal1 <vec4> = [0 0 0 0]

Internal anti-aliasing values set via material proxy

$aainternal3 <vec4> = [0 0 0 0]

Internal anti-aliasing values set via material proxy

$bloomenable <bool> = 1

Enable bloom

$bloomamount <float> = 1.0

Bloom scale factor

$screeneffecttexture <texture>

used for paint or vomit screen effect

$depthblurenable <bool> = 0

Inexpensive depth-of-field substitute

$allowvignette <bool> = 0

Allow vignette

$vignetteenable <bool> = 0

Enable vignette

$internal_vignettetexture <texture> = "dev/vignette"
$allownoise <bool> = 0

Allow noise

$noiseenable <bool> = 0

Enable noise

$noisescale <float> = 0

Noise scale

$noisetexture <texture>

Noise texture

$allowlocalcontrast <bool> = 0

Enable local contrast enhancement

$localcontrastenable <bool> = 0

Enable local contrast enhancement

$localcontrastscale <float> = 0

Local contrast scale

$localcontrastmidtonemask <float> = 0

Local contrast midtone mask

$localcontrastvignettestart <bool> = 0

Enable local contrast enhancement

$localcontrastvignetteend <float> = 0

Local contrast scale

$localcontrastedgescale <float> = 0

Local contrast midtone mask

$blurredvignetteenable <bool> = 0

Enable blurred vignette

$blurredvignettescale <float> = 0

blurred vignette strength

$fadetoblackscale <float> = 0

fade strength

$depthblurfocaldistance <float> = 0

Distance in dest-alpha space [0,1] of focal plane.

$depthblurstrength <float> = 0

Strength of depth-blur effect

$screenblurstrength <float> = 0

Full-screen blur factor

$vomitcolor1 <vec3> = [0 0 0 0]

1st vomit blend color

$vomitcolor2 <vec3> = [0 0 0 0]

2st vomit blend color

$vomitrefractscale <float> = 0.15

vomit refract strength

$vomitenable <bool> = 0

Enable vomit refract

$fadecolor <vec4> = [0 0 0 0]

viewfade color

$fade <int> = 0

fade type. 0 = off, 1 = lerp, 2 = modulate

$tv_gamma <int> = 0

0 default, 1 used for laying off 360 movies

$desaturateenable <int> = 0

Desaturate with math, turns off color correction

$desaturation <float> = 0

Desaturation Amount

$toolmode <bool> = 1

tool mode

$toolcolorcorrection <float> = 1

tool color correction override

$weight_default <float> = 1

weight default

$weight0 <float> = 1

weight0

$weight1 <float> = 1

weight1

$weight2 <float> = 1

weight2

$weight3 <float> = 1

weight3

$num_lookups <float> = 0

num_lookups

$tooltime <float> = 0

tooltime

$panorama <bool> = 0

panorama