Teeth
Aliases: Teeth_DX9
Parameters
$flags <int> = 0
flags
$flags_defined <int> = 0
flags_defined
$flags2 <int> = 0
flags2
$flags_defined2 <int> = 0
flags2_defined
$color <color> = [1 1 1]
color
$alpha <float> = 1.0
alpha
$basetexture <texture> = "shadertest/BaseTexture"
Base Texture with lighting built in
$frame <int> = 0
Animation Frame
$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
Base Texture Texcoord Transform
$color2 <color> = [1 1 1]
color2
$srgbtint <color> = [1 1 1]
tint value to be applied when running on new-style srgb parts
$illumfactor <float> = 1
Amount to darken or brighten the teeth
$forward <vec3> = [1 0 0]
Forward direction vector for teeth lighting
$bumpmap <texture> = "models/shadertest/shader1_normal"
bump map
$phongexponent <float> = 100
phong exponent
$entityorigin <vec3> = 0.0
center if the model in world space
$warpparam <float> = 0.0
animation param between 0 and 1