Teeth

Aliases: Teeth_DX9

Parameters

$flags <int> = 0

flags

$flags_defined <int> = 0

flags_defined

$flags2 <int> = 0

flags2

$flags_defined2 <int> = 0

flags2_defined

$color <color> = [1 1 1]

color

$alpha <float> = 1.0

alpha

$basetexture <texture> = "shadertest/BaseTexture"

Base Texture with lighting built in

$frame <int> = 0

Animation Frame

$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

Base Texture Texcoord Transform

$color2 <color> = [1 1 1]

color2

$srgbtint <color> = [1 1 1]

tint value to be applied when running on new-style srgb parts

$illumfactor <float> = 1

Amount to darken or brighten the teeth

$forward <vec3> = [1 0 0]

Forward direction vector for teeth lighting

$bumpmap <texture> = "models/shadertest/shader1_normal"

bump map

$phongexponent <float> = 100

phong exponent

$entityorigin <vec3> = 0.0

center if the model in world space

$warpparam <float> = 0.0

animation param between 0 and 1