Refract
Aliases: Refract_DX90
Parameters
flags
flags_defined
flags2
flags2_defined
unused
unused
Base Texture with lighting built in
Animation Frame
Base Texture Texcoord Transform
color2
tint value to be applied when running on new-style srgb parts
refraction tint
normal map
normal map
frame number for $normalmap
frame number for $normalmap
$normalmap texcoord transform
$normalmap texcoord transform
0, 1, or 2 for how much blur you want
0 for no fade out on silhouette, 1 for fade out on sillhouette
envmap
envmap frame number
envmap tint
contrast 0 == normal 1 == color*color
saturation 0 == greyscale 1 == normal
1.0 == mirror, 0.0 == water
0 == write z, 1 = no write z
mask using dest alpha
Use the vertex color to effect refract color. alpha will adjust refract amount
Don't adjust uv's for current viewport
don't sample outside of the viewport
Enable magnification of refracted image around the $magnifyCenter screen position by $magnifyScale
Magnify refracted image around this screen position
Magnify refracted image by this factor