PaintBlob
Aliases: PaintBlob_DX9
Parameters
flags
flags_defined
flags2
flags2_defined
color
alpha
Base Texture with lighting built in
Animation Frame
Base Texture Texcoord Transform
color2
tint value to be applied when running on new-style srgb parts
Allows the material to control a solid color and alpha to pass to the shader.
specify that this is the back surface of the ice
normal map
specular reflection mask
1D ramp texture for tinting scalar diffuse term
1D ramp texture for controlling fresnel falloff
1D ramp texture for controlling fresnel falloff
environment map
uv projection scale
bump map strength
bump map strength for fresnel
fresnel params
Enable interior layer
fog strength (scales with thickness of the interior volume)
boosts the brightness of bright background pixels
scales ambient light in the interior volume
scales backlighting in the interior volume
strength of bumped refract of the background seen through the interior
specular exponent
specular boost
specular exponent
specular boost
rim light exponent
rim light boost
base texture tint
Center for UV projection