Eyes

Aliases: Eyes_DX9

Parameters

$flags <int> = 0

flags

$flags_defined <int> = 0

flags_defined

$flags2 <int> = 0

flags2

$flags_defined2 <int> = 0

flags2_defined

$color <color> = [1 1 1]

color

$alpha <float> = 1.0

alpha

$basetexture <texture> = "shadertest/BaseTexture"

Base Texture with lighting built in

$frame <int> = 0

Animation Frame

$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

Base Texture Texcoord Transform

$color2 <color> = [1 1 1]

color2

$srgbtint <color> = [1 1 1]

tint value to be applied when running on new-style srgb parts

$iris <texture> = "shadertest/BaseTexture"

iris texture

$irisframe <int> = 0

frame for the iris texture

$glint <texture> = "shadertest/BaseTexture"

glint texture

$eyeorigin <vec3> = [0 0 0]

origin for the eyes

$eyeup <vec3> = [0 0 1]

up vector for the eyes

$irisu <vec4> = [0 1 0 0 ]

U projection vector for the iris

$irisv <vec4> = [0 0 1 0]

V projection vector for the iris

$glintu <vec4> = [0 1 0 0]

U projection vector for the glint

$glintv <vec4> = [0 0 1 0]

V projection vector for the glint

$dilation <float> = 0

Pupil dilation (0 is none, 1 is maximal)

$entityorigin <vec3> = 0.0

center if the model in world space

$warpparam <float> = 0.0

animation param between 0 and 1