Eyes
Aliases: Eyes_DX9
Parameters
$flags <int> = 0
flags
$flags_defined <int> = 0
flags_defined
$flags2 <int> = 0
flags2
$flags_defined2 <int> = 0
flags2_defined
$color <color> = [1 1 1]
color
$alpha <float> = 1.0
alpha
$basetexture <texture> = "shadertest/BaseTexture"
Base Texture with lighting built in
$frame <int> = 0
Animation Frame
$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
Base Texture Texcoord Transform
$color2 <color> = [1 1 1]
color2
$srgbtint <color> = [1 1 1]
tint value to be applied when running on new-style srgb parts
$iris <texture> = "shadertest/BaseTexture"
iris texture
$irisframe <int> = 0
frame for the iris texture
$glint <texture> = "shadertest/BaseTexture"
glint texture
$eyeorigin <vec3> = [0 0 0]
origin for the eyes
$eyeup <vec3> = [0 0 1]
up vector for the eyes
$irisu <vec4> = [0 1 0 0 ]
U projection vector for the iris
$irisv <vec4> = [0 0 1 0]
V projection vector for the iris
$glintu <vec4> = [0 1 0 0]
U projection vector for the glint
$glintv <vec4> = [0 0 1 0]
V projection vector for the glint
$dilation <float> = 0
Pupil dilation (0 is none, 1 is maximal)
$entityorigin <vec3> = 0.0
center if the model in world space
$warpparam <float> = 0.0
animation param between 0 and 1