EyeRefract
Aliases: EyeRefract_DX9
Parameters
flags
flags_defined
flags2
flags2_defined
color
alpha
Base Texture with lighting built in
Animation Frame
Base Texture Texcoord Transform
color2
tint value to be applied when running on new-style srgb parts
iris texture
frame for the iris texture
cornea texture
reflection texture
envmap
origin for the eyes
U projection vector for the iris
V projection vector for the iris
Pupil dilation (0 is none, 1 is maximal)
Glossiness of eye (1 is default, 0 is not glossy at all)
texkill pixels not on sphere
Raytrace sphere
Parallax strength
Cornea strength
Ambient occlusion color
Dynamic ambient occlusion strength
Eyeball radius for ray casting
center if the model in world space
animation param between 0 and 1
1D ramp texture for tinting scalar diffuse term
Enables cloak render in a second pass
Cloak color tint
Enable emissive blend pass
Emissive scroll vec
Emissive blend strength
self-illumination map
Self-illumination tint
flow map