DepthWrite

Parameters

$flags <int> = 0

flags

$flags_defined <int> = 0

flags_defined

$flags2 <int> = 0

flags2

$flags_defined2 <int> = 0

flags2_defined

$color <color> = [1 1 1]

color

$alpha <float> = 1.0

alpha

$basetexture <texture> = "shadertest/BaseTexture"

Base Texture with lighting built in

$frame <int> = 0

Animation Frame

$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

Base Texture Texcoord Transform

$color2 <color> = [1 1 1]

color2

$srgbtint <color> = [1 1 1]

tint value to be applied when running on new-style srgb parts

$alphatestreference <float>

Alpha reference value

$displacementmap <texture> = "shadertest/BaseTexture"

Displacement map

$displacementwrinkle <bool> = 0

Displacement map contains wrinkle displacements

$color_depth <int> = 0

Write depth as color

$treesway <int> = 0
$treeswayheight <float> = 1000
$treeswaystartheight <float> = 0.2
$treeswayradius <float> = 300
$treeswaystartradius <float> = 0.1
$treeswayspeed <float> = 1
$treeswayspeedhighwindmultiplier <float> = 2
$treeswaystrength <float> = 10
$treeswayscrumblespeed <float> = 0.1
$treeswayscrumblestrength <float> = 0.1
$treeswayscrumblefrequency <float> = 0.1
$treeswayfalloffexp <float> = 1.5
$treeswayscrumblefalloffexp <float> = 1.0
$treeswayspeedlerpstart <float> = 3
$treeswayspeedlerpend <float> = 6
$treeswaystatic <bool> = 0