DepthWrite
Parameters
$flags <int> = 0
flags
$flags_defined <int> = 0
flags_defined
$flags2 <int> = 0
flags2
$flags_defined2 <int> = 0
flags2_defined
$color <color> = [1 1 1]
color
$alpha <float> = 1.0
alpha
$basetexture <texture> = "shadertest/BaseTexture"
Base Texture with lighting built in
$frame <int> = 0
Animation Frame
$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
Base Texture Texcoord Transform
$color2 <color> = [1 1 1]
color2
$srgbtint <color> = [1 1 1]
tint value to be applied when running on new-style srgb parts
$alphatestreference <float>
Alpha reference value
$displacementmap <texture> = "shadertest/BaseTexture"
Displacement map
$displacementwrinkle <bool> = 0
Displacement map contains wrinkle displacements
$color_depth <int> = 0
Write depth as color
$treesway <int> = 0
$treeswayheight <float> = 1000
$treeswaystartheight <float> = 0.2
$treeswayradius <float> = 300
$treeswaystartradius <float> = 0.1
$treeswayspeed <float> = 1
$treeswayspeedhighwindmultiplier <float> = 2
$treeswaystrength <float> = 10
$treeswayscrumblespeed <float> = 0.1
$treeswayscrumblestrength <float> = 0.1
$treeswayscrumblefrequency <float> = 0.1
$treeswayfalloffexp <float> = 1.5
$treeswayscrumblefalloffexp <float> = 1.0
$treeswayspeedlerpstart <float> = 3
$treeswayspeedlerpend <float> = 6
$treeswaystatic <bool> = 0